Sunday, October 4, 2015

Digital Blog Post #E - Chapter 7- Softwares use


I would like to make a reference to the following concepts after reading Transforming Learning with New Technologies, chapter 7: (two) types of softwares, evaluation criteria, and gaming.
As a new Mac user, I am getting used to Yosemite X, which is my operating system. This falls into the system software category. At first, I have to admit that it was somewhat confusing. I had to rewire my brain after using Microsoft for so many years. Switch everything else, I have my likes and dislikes when it comes to comparing both softwares, but being realistic, I have to stick with Microsoft, since it is the system software that most public schools use, based on the cost of computers and devices that use this system software, I am assuming. The same way, I usually have to export all of my work done in Pages, which is the my word processor application software, to Microsoft Word; this last one being quite popular and accepted in most schools and work places.
The educator is responsible for the finding and evaluation of application software that students will use. The evaluation criteria lays on the educational impact an app would have for the students. For example, i-Ready testing is used mostly to screen the students and determine which content and testing style is adequate for each individual. What I personally like about it, and this is the reason why I would rank it as a high-quality software, is that if the student fails a couple of questions consecutively due to the content or testing style, this software backs down the level of intensity in order to customize the testing for the student specifically.



Now, moving forward on how to get the students to engage on educational activities related with technology, there is only one word I can think about: gaming. Digital games have become popular for all ages, and it is here to stay. There’s no going back. Game play affects the students psychologically and sociologically. And there’s nothing wrong with having some fun while learning. In fact, playing is the most effective learning method in my opinion. I would like to mention perhaps, Starfall, a free online resource for educators, students, and parents to address learning from kinder to second grade through interactive online games.



References:



Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.

1 comment:

  1. I like your created BitStrips - something about a comic strip created by students always brings a smile. And speaking of, involving 'play' is definitely an important consideration in planning lessons/learning activities. Adding Mac to your computer knowledge is great - though I do know some school districts that are entirely Mac, most are indeed PC oriented. Knowing both Pages and Word, Numbers and Excel - all of that knowledge and skill is really to your advantage.

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